I'll be starting a new job soon, and I thought I'd look back on a few of the past projects I was credited on, not as an Environment Artist. I know I've posted a couple of these in the past on social media. That or a couple of my coworkers back then tagged us when they saw our names on the credits. This is just for record sake.
I thought I'd also add Call of Duty Black Ops Cold War, in case anyone was curious. My name's not on the credits. They just listed Vicarious Visions and Toys For Bob under Special Thanks. Some of the devs at Vicarious Visions worked on Black Ops Cold, and a few others worked on Warzone, mainly for the '84 Verdansk map that's in the same time period as Black Ops Cold War. I'm not really sure if the Warzone game itself has a credits section. Last I checked, they didn't have one. I only made 5 materials for the '84 Verdansk map, which I don't think were added to the game (which is fine). The art team that worked on THPS1+2 had about a month to playtest the seasonal builds for Warzone before working on the '84 Verdansk map. We all made a few materials. I spent just about 2 weeks, or under, on those materials before my contract ended, and I later joined GameSim right after. The rest of the team continued working on the '84 Verdansk map after I left.
I'm glad that we at least touched a Call of Duty game. Activision makes a CoD game almost every year, but now with Warzone, there'll always be more content, or just anything related to Call of Duty, every year. Vicarious Visions worked on a few CoD games before this one; one was Infinite Warfare, and I want to say the other was a potential CoD game that got cancelled back in 2008-2010. VV eventually merged with Blizzard, not long after my contract ended with them. If they didn't, they'd probably continue working on Warzone, similar to what Toys For Bob ended up doing after Crash Bandicoot 4 came out (a month after THPS1+2).