WIP 3D Platformer level, playthrough | Unity's 3D Game Kit

General / 06 August 2026

I'm still working on this. I wanted to play through the level. It takes about 4 minutes to finish. I played around with more audio triggers. I still need to test which tracks from Rayman 2 fit for this level. 

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Unity's 3D Game Kit/Platformer Level | Boss room, audio triggers

General / 29 July 2026

Finally figured out how to set the triggers up for the audio. The Boss room will activate one of the battle soundtracks from Rayman 2. After that, I might reveal an artifact to end the level. The rest from there will be swapping all of the blockout meshes I placed. #Unity3D


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Unity's 3D Game Kit/Platformer Level | Last set of moving platforms

General / 24 July 2026

I changed the last room a bit on the moving platforms. I didn't want to make it feel like Frogger. The way it is now changes the pace, and it almost has a slight zig-zag towards the end. Next will be a small tunnel to a hallway, then to the boss. 

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Unity's 3D Game Kit Scene | More moving platforms, WIP

General / 08 July 2026

I'm still working on this level. I added more moving platforms. The last one will be a set of moving platforms before reaching the boss. I might add some more enemies along the way.


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SELINI game, backed on Kickstarter

General / 19 June 2026

SELINI has been out on Early Access on Steam since February 2026. I backed this game on Kickstarter and also helped out on some of the levels, just through sketches and outlining ideas of what the developer could make. It's from Cymban, a solo developer. More backers and other folks helped along the way. The work I did was voluntary, and it was probably the first opportunity where I started getting into level design. This was back in September to November of 2023. We've still kept in contact since then, but I haven't been as active on the Discord channel as I was before. I was busy at inXile and got into more level design. I playtest some of the early builds in 2024 and 2025. I still need to play through the whole game. I'm not sure if the developer implemented all of the ideas I drew out or some of them.

This is the link to the game on Steam: SELINI on Steam








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Unity's 3D Game Kit Scene | Platformer Level, WIP

General / 06 June 2026



I've added all the clips of the level I've been working on, since around late May. Not long after I was laid off from inXile. I wanted to try something different, after working in Unreal Engine 5 for over 4 years. Since I've spent some time building levels off of existing games, and working off of their level editors, I decided to do the same in Unity. The assets are all from Unity's 3D Game Kit. The rest has been blockouts of the level I've been building. I needed to consistently play through what I made to get a good feel of the gameplay. I'm passed halfway with the idea I have. I have one other moving platform puzzle in mind, and then the final boss.

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Clockwork Revolution

General / 18 May 2026

Clockwork Revolution was first revealed at the Xbox Showcase in 2023. This was the game I've been working on since I joined inXile Entertainment at the start of 2022. Another trailer, with more cinematics and gameplay footage, was shown at the Xbox Showcase in 2025. I worked on several areas that were shown in the trailer, but they're just snippets of what the whole game looks like.

Unfortunately, I was laid off from inXile Entertainment just recently, in early May. I was with them for over 4 years. It was a great experience to have been with the team early in the project and to see where it is now. My initial goal since I joined inXile was to experience working on another RPG, and I learned so much throughout my time there. Vampire: The Masquerade - Bloodlines 2 was the only other RPG I worked on, and it was a different experience back then. I have nothing but good things to say about inXile Entertainment and Clockwork Revolution.

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Vampire: The Masquerade - Bloodlines 2

General / 18 May 2026

Vampire: The Masquerade - Bloodlines 2 has finally been released, officially by The Chinese Room. It was re-announced in late 2023 at Pax West that The Chinese Room was working on the game, and it was released in October 2025. Hardsuit Labs was credited under Special Thanks at the very end of the credits.

I'm glad that it's finally out. Some of the work I did on the game from way back actually carried through to the end. A good number of them noticeably changed slightly or were refined. I'm assuming they were either from The Chinese Room or Sumo Digital. I can't really showcase any of my work properly on my portfolio, since it's in a grey area, but I have posted a couple of screenshots of some them on my Tumblr. I'll post some of them here. I prefer not to show any of the old work from the previous version. With respect to the developers and artists from The Chinese Room, I'll just leave it as is. It's a miracle that the game even came out. A blog post showing some of the work is about as far as I'll go.

Here are some areas that I worked on. I have to emphasize that I worked on an earlier version of them from mid-2017 to early-2019. All of them were shared with other artists at Hardsuit Labs, and then over time, The Chinese Room and Sumo Digital polished them and refined to fit with their vision of the game.A few spots in these areas can be seen in some of the trailers from the previous version, but the final version of the game and what actually carried over is what's more important.

Here are the links to my blog posts:
https://www.tumblr.com/agarcellano/801110567842660352/i-worked-on-an-early-version-of-lou-grahams?source=share
https://www.tumblr.com/agarcellano/801110920447361024/i-worked-on-a-different-version-of-the-weaver?source=share
https://www.tumblr.com/agarcellano/801112513202814976/i-worked-on-a-small-tunnel-in-the-jungle-in-the?source=share
https://www.tumblr.com/agarcellano/801113612779454464/this-is-the-last-set-of-screenshots-of-areas-i?source=share
https://www.tumblr.com/agarcellano/801109756157837312/i-took-some-screenshots-of-some-of-the-assets-that?source=share

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Metroid Prime Remastered

General / 17 May 2026




This is a very late post, but this is the game I worked on when I was at GameSim. Metroid Prime Remastered was released in early 2023. It shadow-dropped on February 8, 2023. I was way too excited when this came out. I didn't know when it would come out. I'm grateful to have worked with the team at GameSim. I still remember vividly ending my contract at Vicarious Visions on a Friday and then starting my contract with GameSim on Monday.

For this project, I can't showcase any of the work on my portfolio. I was interviewed by Kiwi Talkz weeks after the game was released to discuss my time working on it. The interview was later removed. He has interviewed several former Retro Studios developers in the past. It was probably too soon, at the time, to talk about the game. I've seen a few artists from external studios and a few who worked at the studio who have posted their work on ArtStation. I was frustrated at first, but at the end of the day, it's a Nintendo game. There are some strict rules on how they want their artists to showcase their work in their portfolios. 

It was a rare opportunity that I still can't believe it happened, all from happenstance trying to find work that's in Florida while I was in New York at the time.

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New job: inXile Entertainment, an Xbox Game Studio

General / 04 January 2022

Happy New Year! Time for me to announce where I'm working now. Just wrapped up my first day at inXile Entertainment! They're an Xbox Game Studio that recently made Wasteland 3! They have offices in Tustin, CA, and New Orleans, LA.

It's a new avenue for me to dive into, and I'm liking it!

I do like turn-based strategy games, like Gears Tactics, BattleTech, Mutant Year Zero, etc. Wasteland 3 was fun, Wasteland 2 was long but fun, and to a point where I had to use a guide. Wasteland 1 Remastered was brutal! I needed a walkthrough, but I enjoyed playing through it.

They're one of the three Xbox Game Studios in Southern CA; inXile, Obsidian, and The Initiative. They have a good track record of titles, and they've been picking up with more interesting ideas with the Battle of Steeltown and the Cult of the Holy Detonation for Wasteland 3.

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