Clockwork Revolution - The Heist | XBOX Games Showcase 2026

Xbox Game Showcase Trailer 2026

I worked on some major parts of the city, more on the left side. It was a team effort by a handful of environment artists, lighting artists, and vfx artists altogether.

I worked on some major parts of the city, more on the left side. It was a team effort by a handful of environment artists, lighting artists, and vfx artists altogether.

I worked on an early version of some of the spots in this area, further on the left, inside one of the buildings, and further on the right. Most of what I did in this area was actually behind the building in the center.

I worked on an early version of some of the spots in this area, further on the left, inside one of the buildings, and further on the right. Most of what I did in this area was actually behind the building in the center.

Xbox Game Showcase Trailer 2025

Several artists and teams worked on this town shown in the trailer. I helped build a much earlier version of this town.

Several artists and teams worked on this town shown in the trailer. I helped build a much earlier version of this town.

Same area, I helped build a much earlier version of this town. The whole art team contributed to this area over time.

Same area, I helped build a much earlier version of this town. The whole art team contributed to this area over time.

Early interior art pass. The work was also shared with a few artists. Some parts of the space changed in the 2026 trailer.

Early interior art pass. The work was also shared with a few artists. Some parts of the space changed in the 2026 trailer.

Early interior art pass. The work was also shared with a few artists. Some parts of the space changed in the 2026 trailer.

Early interior art pass. The work was also shared with a few artists. Some parts of the space changed in the 2026 trailer.

I refined the pipe setup on the left side, and also built the building on the left side and the buildings behind it, using existing modular kit pieces that we had.

I refined the pipe setup on the left side, and also built the building on the left side and the buildings behind it, using existing modular kit pieces that we had.

I worked on an early version of the large tower.

I worked on an early version of the large tower.

I added a couple of the water puddles in this area, built a few market stalls, and refined a few buildings around this space that were already built by another artist. This space was also shared with several artists.

I added a couple of the water puddles in this area, built a few market stalls, and refined a few buildings around this space that were already built by another artist. This space was also shared with several artists.

I worked on some parts in this area, mainly the exterior and interior of the building in front before it was burned.

I worked on some parts in this area, mainly the exterior and interior of the building in front before it was burned.

I did some set dressing around here and refined spots that were done by another artist.

I did some set dressing around here and refined spots that were done by another artist.

This is the latest trailer for Clockwork Revolution, from the XBOX Games Showcase 2026.
I worked on several areas across the whole game, but the trailer shows glimpses of some spots. I was one of the many world builders on the team. I joined inXile Entertainment at the start of 2022 until May 2026, roughly 4+ years. It has come a long way, from the early stages of the game to where it is now. It now has a release year, 2027!

(I might keep this post up for the time being until the game releases, or when another update comes up).

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Date
June 7, 2026