This was originally a fan art scene, based on the Columbia map from the Hitman 2 game. Most of the work was a learning process, making foliage through SpeedTree. I made the leaves and flower petals. I didn't have to do it this way, but I wanted to try it out. The water shader was originally from the UE4 Marketplace. The moss material on the rocks, and the rope materials were from Substance Source.