Tumblr

General / 17 September 2026

I'll be posting level design updates on my Tumblr blog. https://agarcellano.tumblr.com

I started working with a small team on an indie game. I'm still getting familiar with the project. I'll be slowly updating my 3D platformer level. Tumblr has always been my alternative blog site. I started using ArtStation blogs after I was laid off from inXile a few months ago. Since then, I've been transitioning to more level design, and I even took some training to learn Scrum/Agile. I don't want to treat Tumblr as another social media site, but there might be times when I'll repost or post video game news. For now, I use it to post updates on any of my personal work and on any work that I've done in the past.

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Island Racetrack | Kart Microgaming Template

General / 11 September 2026

I added more trees, plants, and puddles.


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WIP Racetrack, Foliage | Kart Microgaming Template

General / 08 September 2026

Here's another update on the racetrack.


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WIP Racetrack, Tunnel | Kart Microgaming Template

General / 29 August 2026

The tunnel is pretty generic, but I think for now, I might be ok with it. The main layout is just about done. Also added a waterfall. This will be played on a small screen, so I leaned more towards simple solid colors and large shapes.

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WIP Racetrack | Kart Microgaming Template

General / 27 August 2026

Here's another update on the racetrack. I tightened some spaces for the player to make some sharp turns. Textured the boundaries. They're all simple solid colors.

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WIP Island Racetrack

General / 26 August 2026

The whole racetrack is now an island. The previous one felt way too busy. This is a bit easier for the player now. It was probably the best way to go; it almost has a Mario Kart feel. I extended a few areas to give the player some time to anticipate what's up ahead.

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WIP Racetrack for an Indie Game

General / 20 August 2026


I've been working on this on the side for an indie game developer for a while now. I'm working on a new iteration that's going to look totally different. The layout of the racetrack will be similar. It's meant to be a short lap. It's about 2 minutes for 3 laps.

I'm using Unity's Karting Microgame Template. The indie developer can grab what I made and use it for his game. It's an interesting way to do it, but it works. I thought I'd share this before I post another update sometime in the next few days.

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Boss Fight | Unity's 3D Game Kit

General / 11 August 2026

This is my first pass on the boss fight. I have a ton of triggers set up for this. I know having a camera set up at the start would be perfect for this. I'm going to give it a full playthrough soon. It'll probably take about 9-10 minutes to finish the level now.

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3D Platformer, Puzzle Room Revisions | Unity's 3D Game Kit

General / 10 August 2026

I brought back the pathways on the floor. It's the traditional way of going about it, and it felt cleaner. I tried to set up a Cinemachine camera to show the platforms in the back moving in place, but I'll look at that later. I'm going to work on the boss room next.

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3D Platformer, Puzzle Room | Unity's 3D Game Kit

General / 10 August 2026

Instead of having the guided pathways on the floor, I made rails above the blocks to guide their collision. Each block's collision increases slightly in sequence - the 2nd one is taller than the 1st one, and so on. This was probably the quickest way for me to keep the blocks moving in either the X or Z axis. The additional pieces on the floor are also there to guide the player.

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